Streetwalrus Einstein 0bafdcbea5 Format sauces %!s(int64=10) %!d(string=hai) anos
..
Animator.h 10eb1151bb Opened a bit some members (should do accessors instead), fixed animator, added a tile animation test to be sure that it works. Also anim should be updated in render functions with dt. %!s(int64=10) %!d(string=hai) anos
Camera.h 0bafdcbea5 Format sauces %!s(int64=10) %!d(string=hai) anos
Entity.h 0bafdcbea5 Format sauces %!s(int64=10) %!d(string=hai) anos
Graphics.h 0bafdcbea5 Format sauces %!s(int64=10) %!d(string=hai) anos
Interrupts.h b4a480bb77 INTERRUPTS :D %!s(int64=10) %!d(string=hai) anos
Map.h 10eb1151bb Opened a bit some members (should do accessors instead), fixed animator, added a tile animation test to be sure that it works. Also anim should be updated in render functions with dt. %!s(int64=10) %!d(string=hai) anos
Pixel.h 0bafdcbea5 Format sauces %!s(int64=10) %!d(string=hai) anos
Rect.h 0bafdcbea5 Format sauces %!s(int64=10) %!d(string=hai) anos
Renderer.h 032063f786 Added spriterenderer and changed a bit in Renderer to allow child classes to edit themselves in render, because map is pricky %!s(int64=10) %!d(string=hai) anos
SpriteRenderer.h 032063f786 Added spriterenderer and changed a bit in Renderer to allow child classes to edit themselves in render, because map is pricky %!s(int64=10) %!d(string=hai) anos
Text.h 3e17c37ef7 erge %!s(int64=10) %!d(string=hai) anos
TileRenderer.h 0bafdcbea5 Format sauces %!s(int64=10) %!d(string=hai) anos
misc.h f863241f47 Camera: add is_visible %!s(int64=10) %!d(string=hai) anos
timers.h 0bafdcbea5 Format sauces %!s(int64=10) %!d(string=hai) anos