# 3DS support project documentation ## Requirements - Devkitarm (found on [AUR][devkitarm-bin]) - Citrus-3ds-git (found on [AUR][citrus-3ds]) ## Ideas - Use [citro3d]? - Low-level OpenGL-like (with some flavour) API - Supports stuff like VBOs. - Built over [libctru]. - Use [sf2dlib]? - Opens a simple api (check for speed and GPU implementation.) - Would be quite easy to plug WRPG's graphisms over it. - Use [cpp3ds]? - Straighter-forward SFML implementation for 3DS. - WOuld only have to make things like rendering offset, scaling and clipping. [devkitarm-bin]: https://aur.archlinux.org/packages/devkitarm-bin/ [citrus-3ds]: https://aur.archlinux.org/packages/citrus-3ds-git/ [citro3d]: https://github.com/fincs/citro3d/ [sf2dlib]: https://github.com/xerpi/sf2dlib [cpp3ds]: https://github.com/cpp3ds/cpp3ds