#ifndef INCLUDE_TEXT_H #define INCLUDE_TEXT_H #include namespace WalrusRPG { namespace Graphics { // TODO?: Rename it for something more related? It was first to draw debug // content, it's not even really that useful as there is the Font system now. namespace Text { void init(); void deinit(); void print_char(char c, unsigned x, unsigned y); void print_char(char c, unsigned x, unsigned y); void print_string(const char *str, unsigned x, unsigned y); void print_string(const std::string &str, unsigned x, unsigned y); void print_format(unsigned x, unsigned y, const char *format, ...); void print_format(unsigned x, unsigned y, const std::string &format, ...); } } } #endif