#include "Timing.h" #include "Timers.h" #define TIMING WalrusRPG::Timing #define TIMER 1 using namespace Nspire; void TIMING::init() { Timers::init(TIMER); Timers::mode(TIMER, true, false, false, 1, true); Timers::load(TIMER, 0); } void TIMING::deinit() { Timers::restore(TIMER); } unsigned TIMING::gettime() { return Timers::read(TIMER); }