#ifndef INCLUDE_SPRITERENDERER_H #define INCLUDE_SPRITERENDERER_H #include #include "Rect.h" #include "Renderer.h" namespace WalrusRPG { class SpriteRenderer : public Renderer { protected: tinystl::unordered_map sprites; public: SpriteRenderer(/*char *tilesheet*/); virtual void render(const unsigned id, const WalrusRPG::Utils::Rect &rect) const throw; } } #endif