#include "Texture.h" #include "piaf/Archive.h" #include "utility/Rect.h" #include "render/Pixel.h" #include "utility/misc.h" #include "lodepng.h" #include "Input.h" #include "Graphics.h" using WalrusRPG::Graphics::Black; using WalrusRPG::Graphics::Pixel; using WalrusRPG::Graphics::Texture; using WalrusRPG::Utils::Rect; using WalrusRPG::PIAF::File; namespace { /* texture_data_t loadPNG(char *data) { // TODO : stuff UNUSED(data); return nullptr; } */ } Texture::Texture(File entry) { unsigned char* pic; unsigned width, height; signed result = lodepng_decode_memory(&pic, &width, &height, (unsigned char*)entry.get(), entry.file_size, LCT_RGBA, 8); UNUSED(result); data = new uint16_t[width * height + 3]; data[0] = width; data[1] = height; bool transparency_set(false); for(unsigned y = 0; y < height; y++) { for (unsigned x = 0; x < width; x++) { bool is_transparent = (pic[(y*width + x)*4+3] == 0); if(is_transparent && transparency_set) { data[y*width + x+3] = data[2]; continue; } uint16_t color = (pic[(y*width + x)*4]>>3)<<11; color |= (pic[(y*width + x)*4 + 1]>>2)<<5; color |= (pic[(y*width + x)*4 + 2]>>3); if(is_transparent && !transparency_set) { data[2] = color; transparency_set = true; } data[y*width + x+3] = color; } } delete[] pic; } Texture::Texture(char *data) : data((texture_data_t) data) { } Texture::~Texture() { // Don't deallocate for now since we still hardcode the data // delete (data); } Rect Texture::get_dimensions() { return Rect(0, 0, data[0], data[1]); } const Pixel Texture::get_pixel(unsigned x, unsigned y) { return Pixel(data[2 + data[0] * y + x]); }