#include "Entity.h" #define Entity WalrusRPG::Entity Entity::Entity() { // TODO } Entity::~Entity() { // TODO if you allocate dynamically members } void Entity::update(float dt) { // TODO update map's data according to elasped time /* // Need to think aagain on how to go to a target point and/or we need to align the corner OR the center to this point. position += velocity * dt; velocity += acceleration * dt; */ }