```markdown MAP_MAGIC_HEADER : 'WRPG_MAP' <=> 8 bytes MAP_WIDTH : unsigned int <=> 4 bytes MAP_HEIGHT : unsigned int <=> 4 bytes MAP_N_LAYERS : unsigned char <=> 4 byte MAP_COMPRESSION : enumeration <=> 4 bytes (IIRC, unless we force using some sort of enum class and use a smaller size) - 0 : RAW - 1 : RLE_PER_LAYER (stop when a layer ends) - 2 : RLE_ALL_LAYERS (stop at the end of the last layer) - 3 : ZLIB (?) - 4 : ... MAP_DATA : variable size <=> n*4 bytes // MAP_CHECKSUM? Size for a map of n*m * l layers = 24 bytes + up to n*m*l*4 bytes ``` Loader draft: ```c++ struct Map_Data { char magic_string[8]; unsigned width : 4; unsigned height : 4; unsigned n_layers : 4; enum Map_Compression compression; } /* #include Map load_map(void* data) throw MapLoadException { struct Map_Data mdata = (struct Map_Data *) data[0]; // HAHA, wait, there is a problem : padding the address to the size of the header. return Map(); } */ #include Map load_map(void* data) throw MapLoadException { unsigned map_width = 0, map_height = 0, map_n_layers = 0; enum Map_Compression map_compression = RAW; // or whatever Map_Compression will be char* cdata = (char*) data; unsigned* udata = (unsigned*) data; if(cdata == NULL) throw NPE(); // Null Pointer Exception if(strncmp(cdata, "WRPG_MAP", 8)) throw MLE("Bad map header."); // Assuming big endian map_width = ((cdata[8]&7) << 24) | ((cdata[9]&7) << 16) | ((cdata[10]&7) << 8) | (((cdata[11]&7))); map_height = ((cdata[12]&7) << 24) | ((cdata[13]&7) << 16) | ((cdata[14]&7) << 8) | (((cdata[15]&7))); map_n_layers = ((cdata[16]&7) << 24) | ((cdata[17]&7) << 16) | ((cdata[18]&7) << 8) | (((cdata[19]&7))); if(map_n_layers < 1 || map_n_layers > 2) thorw MLE("Wrong map layer number."); map_compression = ((cdata[20]&7) << 24) | ((cdata[21]&7) << 16) | ((cdata[22]&7) << 8) | (((cdata[23]&7))); unsigned *layer0, *layer1; switch(map_compression) { // copy layers from &udata[6] and &udata[6*(map_width*map_height/sizeof(unsigned))] case RAW: // TODO break; case RLE_PER_LAYER: // TDOO break; case RLE_ALL_LAYERS: // TODO break; case ZLIB: // TODO break; default: throw MLE("Wrong compression"); } return Map(map_width, map_height, layer0, layer1); }