#include "Graphics.h" #include "sfwindow.h" #include #include "utility/misc.h" using namespace WalrusRPG; using WalrusRPG::Graphics::Texture; using WalrusRPG::Graphics::Pixel; using WalrusRPG::Utils::Rect; sf::RenderWindow window; sf::View view; sf::RenderTexture buffer; void Graphics::init() { // window.create(sf::VideoMode::getDesktopMode(), "WalrusRPG", sf::Style::Fullscreen); window.create(sf::VideoMode(640, 480), "WalrusRPG"); window.setFramerateLimit(60); view = sf::View(window.getDefaultView()); buffer.create(320, 240); } void Graphics::deinit() { window.close(); } void Graphics::frame_begin() { window.clear(sf::Color::Black); } void Graphics::frame_end() { sf::Sprite sprite(buffer.getTexture()); sf::Vector2u winsize = window.getSize(); sf::Event event; float scale = min(winsize.x / 320.f, winsize.y / 240.f); while (window.pollEvent(event)) { } window.setView(view = sf::View(sf::FloatRect(0, 0, winsize.x, winsize.y))); buffer.display(); window.clear(); sprite.setScale(scale, scale); sprite.setPosition((winsize.x - 320.f * scale) / 2, (winsize.y - 240.f * scale) / 2); window.draw(sprite); window.display(); } void Graphics::put_sprite(const WalrusRPG::Graphics::Texture &sheet, int x, int y, const Rect &window) { sf::Sprite sprite; sprite.setTexture(sheet.data); sprite.setTextureRect(sf::IntRect(window.x, window.y, window.width, window.height)); sprite.setPosition(x, y); buffer.draw(sprite); } void Graphics::put_sprite_tint(const WalrusRPG::Graphics::Texture &sheet, int x, int y, const Rect &window, const Pixel &color) { sf::Sprite sprite; sprite.setTexture(sheet.data); sprite.setTextureRect(sf::IntRect(window.x, window.y, window.width, window.height)); sprite.setPosition(x, y); sprite.setColor(sf::Color(color.r << 3, color.g << 2, color.b << 3, 255)); buffer.draw(sprite); } void Graphics::fill(const Pixel &color) { buffer.clear(sf::Color(color.r << 3, color.g << 2, color.b << 2, 255)); } void Graphics::put_pixel(uint16_t x, uint16_t y, const Pixel &color) { sf::RectangleShape pixel; pixel.setSize(sf::Vector2f(1, 1)); pixel.setFillColor(sf::Color(color.r << 3, color.g << 2, color.b << 3)); pixel.setPosition(x, y); buffer.draw(pixel); } void Graphics::put_horizontal_line(uint16_t x, uint16_t x2, uint16_t y, const Pixel &color) { put_line(x, y, x2, y, color); } void Graphics::put_vertical_line(uint16_t x, uint16_t y, uint16_t y2, const Pixel &color) { put_line(x, y, x, y2, color); } void Graphics::put_line(uint16_t x, uint16_t y, uint16_t x2, uint16_t y2, const Pixel &color) { sf::Color lineColor(color.r << 3, color.g << 2, color.b << 3); sf::Vertex line[] = {sf::Vertex(sf::Vector2f(x, y), lineColor), sf::Vertex(sf::Vector2f(x2, y2), lineColor)}; buffer.draw(line, 2, sf::Lines); } void Graphics::put_rectangle(const Rect &rect, const Pixel &color) { sf::RectangleShape rectangle; rectangle.setSize(sf::Vector2f(rect.width, rect.height)); rectangle.setFillColor(sf::Color(color.r << 3, color.g << 2, color.b << 3)); rectangle.setPosition(rect.x, rect.y); buffer.draw(rectangle); }