#include #include "Quirks.h" #include "utility/misc.h" #include "sfwindow.h" using namespace WalrusRPG; using tinystl::string; void Quirks::init(const char *argv_0) { UNUSED(argv_0); } void Quirks::deinit() { } std::unique_ptr Quirks::solve_absolute_path(const char *path) { std::unique_ptr result(new char[strlen(path)]); strcpy(result.get(), path); return result; } bool Quirks::get_key(keycode_t key) { return sf::Keyboard::isKeyPressed(key) && window.hasFocus(); }