#include "Input.h" #include "sfwindow.h" #include #define INPUT WalrusRPG::Input bool INPUT::key_a() { return window.hasFocus() && sf::Keyboard::isKeyPressed(sf::Keyboard::Return); } bool INPUT::key_b() { return window.hasFocus() && sf::Keyboard::isKeyPressed(sf::Keyboard::BackSpace); } bool INPUT::key_up() { return window.hasFocus() && sf::Keyboard::isKeyPressed(sf::Keyboard::W); } bool INPUT::key_down() { return window.hasFocus() && sf::Keyboard::isKeyPressed(sf::Keyboard::S); } bool INPUT::key_left() { return window.hasFocus() && sf::Keyboard::isKeyPressed(sf::Keyboard::A); } bool INPUT::key_right() { return window.hasFocus() && sf::Keyboard::isKeyPressed(sf::Keyboard::D); }