#include "Status.h" #include "Quirks.h" #include "Logger.h" using namespace WalrusRPG; /*Status*/ namespace { static bool askedForQuit; } void Status::init() { Logger::log("Logger init"); askedForQuit = false; } void Status::deinit() { Logger::log("Logger deinit"); } void Status::update() { } bool Status::mustQuit() { return WalrusRPG::Quirks::get_key(KEY_NSPIRE_ESC); }