#ifndef INCLUDE_TILESET_H #define INCLUDE_TILESET_H namespace WalrusRPG { class Tileset { protected: char *sheet; unsigned sheet_width; unsigned sheet_height; unsigned tile_width; unsigned tile_heihgt; public: Tileset(char *sheet, unsigned sheet_width, unsigned sheet_height, unsigned tile_width, unsigned tile_heihgt); render_tile(unsigned int index, unsigned x, unsigned y) const; }; } #endif