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@@ -26,7 +26,7 @@ TEXTURE::Texture(char *data) : data()
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Pixel pix(data_16[3 + y*data_16[0] + x]);
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unsigned pixel_offset = data_16[0]*y + x;
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pixels[4*pixel_offset] = pix.r<<3;
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- pixels[4*pixel_offset+1] = pix.g<<3;
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+ pixels[4*pixel_offset+1] = pix.g<<2;
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pixels[4*pixel_offset+2] = pix.b<<3;
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pixels[4*pixel_offset+3] = pix.value == data_16[2] ? 0 : 255;
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}
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