Explorar o código

Added a simple fps limit to avoid crunching too much FPS on devices that doesn't support vsync.

Eiyeron Fulmincendii %!s(int64=10) %!d(string=hai) anos
pai
achega
e90c43edc8
Modificáronse 1 ficheiros con 1 adicións e 0 borrados
  1. 1 0
      platform/sfml/Graphics.cpp

+ 1 - 0
platform/sfml/Graphics.cpp

@@ -13,6 +13,7 @@ void GRAPHICS::init()
 {
     window.create(sf::VideoMode::getDesktopMode(), "WalrusRPG", sf::Style::Fullscreen);
     window.setVerticalSyncEnabled(true);
+    window.setFramerateLimit(60);
     view = sf::View(window.getDefaultView());
     buffer.create(320, 240);
 }