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@@ -11,8 +11,8 @@ sf::RenderTexture buffer;
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void GRAPHICS::init()
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void GRAPHICS::init()
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{
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{
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- window.create(sf::VideoMode(640, 480), "WalrusRPG",
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- sf::Style::Titlebar | sf::Style::Resize);
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+ window.create(sf::VideoMode::getDesktopMode(), "WalrusRPG", sf::Style::Fullscreen);
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+ window.setVerticalSyncEnabled(true);
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view = sf::View(window.getDefaultView());
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view = sf::View(window.getDefaultView());
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buffer.create(320, 240);
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buffer.create(320, 240);
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}
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}
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