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@@ -7,8 +7,8 @@ namespace WalrusRPG
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{
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protected:
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// So, how will track camera's position? Top left or center?
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- unsigned x; // You'll probably want to switch over signed coordonates.
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- unsigned y;
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+ signed x; // You'll probably want to switch over signed coordonates.
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+ signed y;
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unsigned render_area_width; // What if you only want to display the map on a part of the screen?
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unsigned render_area_height;
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@@ -19,18 +19,17 @@ namespace WalrusRPG
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// Vector2 acceleration;
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public:
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- Camera(unsigned x, unsigned y);
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+ Camera(signed x, signed y);
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~Camera();
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// This doesn't need any render as it's the utility which helps rendering. Unless you want to show debnug things.
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// void render(float dt) const;
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void update(unsigned dt);
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- void set_x(unsigned x);
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- unsigned get_x() const;
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- void set_y(unsigned y);
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- unsigned get_y() const;
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+ void set_x(signed x);
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+ signed get_x() const;
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+ void set_y(signed y);
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+ signed get_y() const;
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};
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}
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#endif
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-
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