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@@ -36,7 +36,7 @@ void GRAPHICS::fill(const WalrusRPG::Graphics::Pixel &color)
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CXfb::buffer_fill(color);
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}
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-void GRAPHICS::pixel(uint16_t x, uint16_t y, const WalrusRPG::Graphics::Pixel &color)
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+void GRAPHICS::put_pixel(uint16_t x, uint16_t y, const WalrusRPG::Graphics::Pixel &color)
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{
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CXfb::draw_pixel(x, y, color.value);
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