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@@ -28,7 +28,7 @@ Font::Font(Texture &font_tex, WalrusRPG::PIAF::File font_config)
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// printf("Bad checksum : %x != %x\n", expected_checksum, calculated_checksum);
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}
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- baseline = read_big_endian_value<uint8_t>(&ptr[12]);
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+ baseline = read_big_endian_value<uint32_t>(&ptr[12]);
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space_width = read_big_endian_value<uint32_t>(&ptr[20]);
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// Stupid thing to accelerate a biiiit the font loading, I think.
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