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Tweaked spritesheet and added some map examples

Florian DORMONT 10 gadi atpakaļ
vecāks
revīzija
78e580a8fb
2 mainītis faili ar 49 papildinājumiem un 0 dzēšanām
  1. 33 0
      art/Castle example.tmx
  2. 16 0
      art/Dungeon example

+ 33 - 0
art/Castle example.tmx

@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<map version="1.0" orientation="orthogonal" renderorder="right-down" width="26" height="27" tilewidth="16" tileheight="16" nextobjectid="23">
+ <tileset firstgid="1" name="complete_spritesheet" tilewidth="16" tileheight="16">
+  <image source="complete_spritesheet.png" width="256" height="320"/>
+ </tileset>
+ <layer name="Tile Layer 1" width="26" height="27">
+  <data encoding="base64" compression="zlib">
+   eJztlT0OwyAMhVk68HOtHqAXaLN2asaiXL5YAslxHzUJDFUUS29IIO8j2AZj1hGSbKeC0cMlxU65HZxH0l3RNICjMYpOzrE5rwbGPIAzqn9k/3uz7msrPKifJvHOCh9vvs8HYl8r8mCtKB8xz635OMZZwDjakxongu8XwEHq5aD/QQobOEHhlJwFNp/nkz9LDs+zrB/uRWMlSj3Lmqz17a86Rl7EvGXmBayrlSP3gXtpde02cFp8Ts5/c55ZR+DIM1zeEa0czUcL+T3drzPweSv6AMDiq/0=
+  </data>
+ </layer>
+ <layer name="Tile Layer 2" width="26" height="27">
+  <data encoding="base64" compression="zlib">
+   eJxjYBjZIBuKqQV60fg5WNSgi6HrIRVgs4MYuZFoz0DEz3AEPUSKjTRQNUTMHAXkAxMoxsVHB7lQjAywlSnoYi5QnIvGHwxAlUp60MUIle/EhBs17KEGyEGzxxSKSQUmODAMdKOpx2YPKekNHQ9HAAA1yxZc
+  </data>
+ </layer>
+ <objectgroup name="People">
+  <object id="1" gid="129" x="192" y="48"/>
+  <object id="7" gid="228" x="15.5" y="357.5"/>
+  <object id="8" gid="200" x="325.5" y="330.5"/>
+  <object id="9" gid="253" x="304" y="298"/>
+  <object id="12" gid="231" x="176" y="384"/>
+  <object id="13" gid="231" x="176" y="336"/>
+  <object id="14" gid="231" x="176" y="288"/>
+  <object id="15" gid="215" x="224" y="288"/>
+  <object id="16" gid="215" x="224" y="336"/>
+  <object id="17" gid="215" x="224" y="384"/>
+  <object id="18" gid="199" x="176" y="176"/>
+  <object id="19" gid="199" x="224" y="176"/>
+  <object id="20" gid="225" x="128" y="96"/>
+  <object id="21" gid="209" x="256" y="64"/>
+  <object id="22" gid="145" x="256" y="128"/>
+ </objectgroup>
+</map>

+ 16 - 0
art/Dungeon example

@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<map version="1.0" orientation="orthogonal" renderorder="right-down" width="20" height="21" tilewidth="16" tileheight="16" backgroundcolor="#000000" nextobjectid="1">
+ <tileset firstgid="1" name="complete_spritesheet" tilewidth="16" tileheight="16">
+  <image source="complete_spritesheet.png" width="256" height="320"/>
+ </tileset>
+ <layer name="Tile Layer 1" width="20" height="21">
+  <data encoding="base64" compression="zlib">
+   eJyllFELwyAMhPMjZ+fei+3eXdnPn4IHtyNOZYGD0iZfYy6tmdlLhND7PXGkolOUiy7nfk+78J4iztVnnkY81a1o+5NXGaFp9F7mGdUF6kNzVng14NXVcrKTEzrSUI/Zk2xzezJzlpU9meGt7MkMjz1WYcbeuXu8X77V50dTzzvsCvrSuIhR82LRo8PUXVEfU6ur9afwwNwp19sV9jG1uih5zGTeyMdErDcJzOjwMDf99pV3J3k8s+/5a7/Mgx88Dz2vF/p9gocZHiSvv5nYqJZ9wPUqT/v2/jMf4pl82A==
+  </data>
+ </layer>
+ <layer name="Tile Layer 2" width="20" height="21">
+  <data encoding="base64" compression="zlib">
+   eJxjYBhagJ+ROuZUEaGmh0gxZEAt9xEDQG5ZAMS9ULyAgbD7qAVECPBJBSoE+OSAdVQwAwaQ/beOgbB/RQnI08K/xII0KJ1CRbNAoIQK5pWh8SkxMw2HODZ/q1LZPGIAtc3DBahtHi0BAIe3DOs=
+  </data>
+ </layer>
+</map>