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@@ -1,6 +1,19 @@
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# WalrusRPG
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# WalrusRPG
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-A J-RPG engine for the TI-Nspire. There's still a lot to do before anything works.
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+A cross-platform J-RPG engine. Still very much a work in progress, but it
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+might get somewhere someday.
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+
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+## Features
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+
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+- Cross-platform
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+- Walruses
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+- Highly experimental stuff inside (yes it's radioactive)
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+
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+## Does not feature
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+
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+- Walrii
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+- The game
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+- Actual content
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## Getting the code wih Git
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## Getting the code wih Git
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@@ -24,7 +37,8 @@ build system later.
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## Compiling
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## Compiling
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The build system currently depends on Vogtinator's [ConvertImg](https://github.com/Vogtinator/ConvertImg),
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The build system currently depends on Vogtinator's [ConvertImg](https://github.com/Vogtinator/ConvertImg),
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-as well as GNU Make and the Ndless toolchain.
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+as well as GNU Make and the Ndless toolchain when compiling for the Nspire,
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+or SFML for systems that it supports.
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We use the [tinystl](https://github.com/mendsley/tinystl) library to keep binaries small, so be
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We use the [tinystl](https://github.com/mendsley/tinystl) library to keep binaries small, so be
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sure to clone the submodules as well !
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sure to clone the submodules as well !
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@@ -33,7 +47,7 @@ To compile the project, simply run make (-j friendly).
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## Plans
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## Plans
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-### What need to be done
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+### What needs to be done
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- Entities (planning in progress)
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- Entities (planning in progress)
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- Events
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- Events
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@@ -47,3 +61,4 @@ To compile the project, simply run make (-j friendly).
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### What's already done
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### What's already done
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- Map system.
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- Map system.
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- Basic text routines.
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- Basic text routines.
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+- Support for multiple platforms, including the TI-Nspire CX and SFML
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