瀏覽代碼

Fix some warnings

Streetwalrus Einstein 10 年之前
父節點
當前提交
53432390bc
共有 3 個文件被更改,包括 3 次插入48 次删除
  1. 2 0
      src/Entity.cpp
  2. 1 0
      src/Map.cpp
  3. 0 48
      src/main.cpp

+ 2 - 0
src/Entity.cpp

@@ -18,6 +18,8 @@ ENTITY::~Entity()
 
 void ENTITY::render(Camera &camera, unsigned dt) const
 {
+    UNUSED(dt);
+
     if (camera.is_visible(coords))
     {
         tset->render(sprite_id, RECT(coords.x - camera.get_x(), coords.y - camera.get_y()));

+ 1 - 0
src/Map.cpp

@@ -28,6 +28,7 @@ MAP::~Map()
 void MAP::update(unsigned dt)
 {
     // TODO update map's data according to elasped time
+    UNUSED(dt);
 }
 
 void MAP::render(WalrusRPG::Camera &camera, unsigned dt)

+ 0 - 48
src/main.cpp

@@ -129,54 +129,6 @@ int main(int argc, char *argv[])
         0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
     };
 
-    unsigned mapdata0[] =
-        {
-         2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
-         2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
-         2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
-         2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
-         2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
-         2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2,
-         2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2,
-         2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2,
-         2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2,
-         2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2,
-         2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2,
-         2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2,
-         2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2,
-         2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2,
-         2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2,
-         2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2,
-         2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
-         2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
-         2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
-         2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
-         2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2};
-
-    unsigned mapdata1[] =
-        {
-         0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-         0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-         0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-         0, 0, 0, 0, 0, 0, 6, 0, 0, 4, 0, 0, 0, 0, 0,
-         0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-         0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0,
-         0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-         0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-         0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-         0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-         0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-         0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-         0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-         0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-         0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-         0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-         0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-         0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-         0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-         0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-         0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-
     Map map(20, 20, dungeonTest, dungeonTest2);
     tinystl::vector<Frame> stripe21;
     tinystl::vector<Frame> stripe22;