ソースを参照

Name convention, damnit.

Eiyeron Fulmincendii 10 年 前
コミット
432cd49368
共有2 個のファイルを変更した11 個の追加11 個の削除を含む
  1. 4 4
      src/piaf/Archive.cpp
  2. 7 7
      src/piaf/Archive.h

+ 4 - 4
src/piaf/Archive.cpp

@@ -2,8 +2,8 @@
 #include <cstring>
 
 using WalrusRPG::PIAF::Archive;
-using WalrusRPG::PIAF::File_Entry;
-using WalrusRPG::PIAF::File_Type;
+using WalrusRPG::PIAF::FileEntry;
+using WalrusRPG::PIAF::FileType;
 
 Archive::Archive(char *filepath)
 {
@@ -18,7 +18,7 @@ Archive::~Archive()
     // delete[] entries;
 }
 
-File_Entry Archive::get_file_entry(char *filename)
+FileEntry Archive::get_file_entry(char *filename)
 {
     for (uint32_t index = 0; index < nb_files; index++)
     {
@@ -30,7 +30,7 @@ File_Entry Archive::get_file_entry(char *filename)
     // throw exception
 }
 
-/*PFile*/ void /*File_Entry*/ get(char *filename)
+/*PFile*/ void /*FileEntry*/ get(char *filename)
 {
     // return PFile(get_file_entry(filename));
 }

+ 7 - 7
src/piaf/Archive.h

@@ -8,7 +8,7 @@ namespace WalrusRPG
 {
     namespace PIAF
     {
-        enum File_Type
+        enum FileType
         {
             UNKNOWN,
             MAP,
@@ -16,7 +16,7 @@ namespace WalrusRPG
             TEXT,
             TEXTURE
         };
-        enum Compression_Type
+        enum CompressionType
         {
             UNKNWOWN,
             RAW,
@@ -24,11 +24,11 @@ namespace WalrusRPG
             RLE
         };
 
-        struct File_Entry
+        struct FileEntry
         {
             char filename[9]; // 8 + a \0 in case of printing
-            File_Type file_type;
-            Compression_Type compression_type;
+            FileType file_type;
+            CompressionType compression_type;
             uint32_t file_size;
             uint32_t data_offset;
         };
@@ -41,14 +41,14 @@ namespace WalrusRPG
             uint32_t nb_files;
             uint32_t data_size;
             // wouldn't be a map easier to handle for file opening?
-            File_Entry *entries;
+            FileEntry *entries;
 
           public:
             // RAII stuff
             Archive(char *filepath);
             ~Archive();
 
-            File_Entry get_file_entry(char *filename);
+            FileEntry get_file_entry(char *filename);
             /*PFile*/ void get(char *filename);
         };
     }