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@@ -7,7 +7,7 @@
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static void map_walk_speed_load(unsigned time);
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static unsigned map_walk_speed_read(unsigned time, unsigned div);
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-void map_draw(unsigned x, unsigned y, const Map map)
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+void map_draw(unsigned x, unsigned y, const Map_t map)
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{
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x += 20;
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y += 12;
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@@ -16,7 +16,7 @@ void map_draw(unsigned x, unsigned y, const Map map)
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unsigned offset_y = y % 24 * -1;
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unsigned i, j;
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- Rect sprite;
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+ Rect_t sprite;
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sprite.y = 0;
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sprite.w = 24;
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sprite.h = 24;
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@@ -29,7 +29,7 @@ void map_draw(unsigned x, unsigned y, const Map map)
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}
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}
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-unsigned map_collide(unsigned x, unsigned y, const Map map)
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+unsigned map_collide(unsigned x, unsigned y, const Map_t map)
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{
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(void) x;
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(void) y;
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@@ -48,7 +48,7 @@ static unsigned map_walk_speed_read(unsigned time, unsigned div)
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return (time - timer_read(0)) / div;
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}
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-void map_walk(unsigned x, unsigned y, Map map)
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+void map_walk(unsigned x, unsigned y, Map_t map)
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{
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unsigned i, walk_time, walk_div;
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