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@@ -121,7 +121,7 @@ GameState::GameState() : level(1), map(28, 31, map_data, nullptr, map_texture),
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gameState.set("get_tile", cfun_getTile);
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luwra::setGlobal(L, "gamestate", gameState);
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- p1 = new AIPlayer(4,4, *this, "data/p2.lua", "p2");
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+ p1 = new AIPlayer(4,4, *this, "data/p1.lua", "p1");
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p2 = new AIPlayer(200,228, *this, "data/p2.lua", "p2");
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blinky = new Ghost(68, 84, *this, "data/blinky.lua", "blinky");
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inky = new Ghost(140, 84, *this, "data/inky.lua", "inky");
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