@@ -13,10 +13,6 @@ MAP::Map(int width, int height, unsigned *layer0, unsigned *layer1)
this->height = height;
this->layer0 = layer0;
this->layer1 = layer1;
- tinystl::vector<WalrusRPG::Frame> asdf(2);
- asdf[0] = {2, 20};
- asdf[1] = {3, 10};
- tset.add_animation(2, asdf);
}
MAP::~Map()