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@@ -5,12 +5,14 @@
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#define GRAPHICS WalrusRPG::Graphics
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sf::RenderWindow window;
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+sf::View view;
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+sf::RenderTexture buffer;
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void GRAPHICS::init()
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{
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- window.setPosition(sf::Vector2i(sf::VideoMode::getDesktopMode().width / 2 - 160,
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- sf::VideoMode::getDesktopMode().height / 2 - 120));
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window.create(sf::VideoMode(320, 240), "WalrusRPG");
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+ view = sf::View(window.getDefaultView());
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+ buffer.create(320, 240);
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}
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void GRAPHICS::deinit()
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@@ -25,6 +27,22 @@ void GRAPHICS::frame_begin()
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void GRAPHICS::frame_end()
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{
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+ sf::Sprite sprite(buffer.getTexture());
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+ sf::Vector2u winsize = window.getSize();
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+ sf::Event event;
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+ float scale = min(winsize.x / 320.f, winsize.y / 240.f);
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+
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+ while(window.pollEvent(event))
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+ {
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+ }
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+
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+ window.setView(view = sf::View(sf::FloatRect(0, 0, winsize.x, winsize.y)));
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+
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+ buffer.display();
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+ window.clear();
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+ sprite.setScale(scale, scale);
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+ sprite.setPosition((winsize.x - 320.f * scale) / 2, (winsize.y - 240.f * scale) / 2);
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+ window.draw(sprite);
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window.display();
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}
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@@ -35,7 +53,7 @@ void GRAPHICS::put_sprite(const Texture &sheet, int x, int y,
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sprite.setTexture(sheet.data);
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sprite.setTextureRect(sf::IntRect(window.x, window.y, window.width, window.height));
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sprite.setPosition(x, y);
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- ::window.draw(sprite);
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+ buffer.draw(sprite);
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}
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void GRAPHICS::fill(const WalrusRPG::Graphics::Pixel &color)
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