@@ -0,0 +1,21 @@
+#ifndef INCLUDE_TILESET_H
+#define INCLUDE_TILESET_H
+
+namespace WalrusRPG
+{
+ class Tileset
+ {
+ protected:
+ char *sheet;
+ unsigned sheet_width;
+ unsigned sheet_height;
+ unsigned tile_width;
+ unsigned tile_heihgt;
+ public:
+ Tileset(char *sheet, unsigned sheet_width, unsigned sheet_height, unsigned tile_width, unsigned tile_heihgt);
+ render_tile(unsigned int index, unsigned x, unsigned y) const;
+ };
+}
+#endif
@@ -0,0 +1 @@
+#include "Tileset.h"