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@@ -1,6 +1,6 @@
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#include "Map.h"
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#include "Camera.h"
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-#include "graphics.h"
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+#include "Graphics.h"
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#include "sprites.h"
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#include "misc.h"
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@@ -31,7 +31,7 @@ void MAP::render(WalrusRPG::Camera &camera, unsigned dt) const
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unsigned offset_x = camera.get_x() % 24 * -1;
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unsigned offset_y = camera.get_y() % 24 * -1;
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- Rect_t sprite;
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+ WalrusRPG::Graphics::Rect_t sprite;
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sprite.y = 0;
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sprite.w = 24;
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sprite.h = 24;
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@@ -42,7 +42,7 @@ void MAP::render(WalrusRPG::Camera &camera, unsigned dt) const
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{
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sprite.x = this->layer0[(camera.get_x() / 24 + i) + (camera.get_y() / 24 + j) * this->width] * 24;
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draw_sprite_sheet(tiles, offset_x + i * 24, offset_y + j * 24, &sprite);
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- }
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+ }
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}
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}
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@@ -51,4 +51,3 @@ bool MAP::entity_collide(Entity &entity) const
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UNUSED(entity);
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return false;
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}
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-
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